Pirate Music & Game Audio
So here is the promised pirate track. Keep in mind that this is not a three-and-a-half-minute radio hit. Like all of the music in the game, it’s dynamic, changing according to where in the level you are.This is done by making vast amounts of loops that play well together and turning them on and off. So when you here this imagine you are running from pirate ship to another, dropping ink on monsters, and inventing your own genious contraption to get from a to b.
Another thing about the audio in the game is our metronome, which handles just about all sound effects in the game. It then syncronizes the sounds on the fly to match the music in the level. So for instance when you knock down a pile of boxes and they fall to the ground, the sound of each box hitting the ground is triggered just in time to make it sound like it’s a part of the music.
It’s hard to explain without sounding silly – you’ll have to hear and try for yourself.