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	<title>Comments on: FREQUENTLY ASKED QUESTIONS</title>
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		<title>By: MAX &#38; the MAGIC MARKER Nintendo DS Review</title>
		<link>http://maxandthemagicmarker.com/faq/comment-page-1/#comment-13585</link>
		<dc:creator>MAX &#38; the MAGIC MARKER Nintendo DS Review</dc:creator>
		<pubDate>Thu, 08 Nov 2012 18:59:07 +0000</pubDate>
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		<description>[...] Nintendo DS for review and any opinions expressed above are solely my own. A big thank goes out to Press Play and Reverb for providing this game for review. This blog post is the sole property and copyright of [...]</description>
		<content:encoded><![CDATA[<p>[...] Nintendo DS for review and any opinions expressed above are solely my own. A big thank goes out to Press Play and Reverb for providing this game for review. This blog post is the sole property and copyright of [...]</p>
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		<title>By: MAX &#38; the MAGIC MARKER Nintendo DS Review &#187; AUTUMN BLUES REVIEWS</title>
		<link>http://maxandthemagicmarker.com/faq/comment-page-1/#comment-13584</link>
		<dc:creator>MAX &#38; the MAGIC MARKER Nintendo DS Review &#187; AUTUMN BLUES REVIEWS</dc:creator>
		<pubDate>Sat, 30 Jun 2012 04:38:51 +0000</pubDate>
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		<description>[...] Nintendo DS for review and any opinions expressed above are solely my own. A big thank goes out to Press Play and Reverb for providing this game for review. This blog post is the sole property and copyright of [...]</description>
		<content:encoded><![CDATA[<p>[...] Nintendo DS for review and any opinions expressed above are solely my own. A big thank goes out to Press Play and Reverb for providing this game for review. This blog post is the sole property and copyright of [...]</p>
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		<title>By: MAX &#38; the MAGIC MARKER Nintendo DS Giveaway Ended &#124; AUTUMN BLUES REVIEWS</title>
		<link>http://maxandthemagicmarker.com/faq/comment-page-1/#comment-13583</link>
		<dc:creator>MAX &#38; the MAGIC MARKER Nintendo DS Giveaway Ended &#124; AUTUMN BLUES REVIEWS</dc:creator>
		<pubDate>Fri, 29 Jun 2012 03:55:02 +0000</pubDate>
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		<description>[...] Nintendo DS for review and any opinions expressed above are solely my own. A big thank goes out to Press Play and Reverb for providing this game for review. This blog post is the sole property and copyright of [...]</description>
		<content:encoded><![CDATA[<p>[...] Nintendo DS for review and any opinions expressed above are solely my own. A big thank goes out to Press Play and Reverb for providing this game for review. This blog post is the sole property and copyright of [...]</p>
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		<title>By: Max &#38; The Magic Marker nu in het winkelkanaal &#124; Games</title>
		<link>http://maxandthemagicmarker.com/faq/comment-page-1/#comment-247</link>
		<dc:creator>Max &#38; The Magic Marker nu in het winkelkanaal &#124; Games</dc:creator>
		<pubDate>Fri, 22 Jan 2010 11:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?page_id=29#comment-247</guid>
		<description>[...] volgekraste blokken zijn zwaar genoeg om vijanden te verpletteren. Het is geen lang spel (de makers schatten vier uur), maar daar staat tegenover dat je veel meer doet dan alleen bruggen tekenen. Ik heb [...]</description>
		<content:encoded><![CDATA[<p>[...] volgekraste blokken zijn zwaar genoeg om vijanden te verpletteren. Het is geen lang spel (de makers schatten vier uur), maar daar staat tegenover dat je veel meer doet dan alleen bruggen tekenen. Ik heb [...]</p>
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		<title>By: Interview With Max &#38; The Magic Marker Developer &#124; Wii Blog: Nintendo Wii News and Views</title>
		<link>http://maxandthemagicmarker.com/faq/comment-page-1/#comment-32</link>
		<dc:creator>Interview With Max &#38; The Magic Marker Developer &#124; Wii Blog: Nintendo Wii News and Views</dc:creator>
		<pubDate>Tue, 21 Jul 2009 15:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?page_id=29#comment-32</guid>
		<description>[...] In your FAQ you mention that the game will have 15 levels. Will there be multiple paths to beating the levels, i.e different elements to draw in certain areas? Or any other additions to really drive the replay value of the title? [...]</description>
		<content:encoded><![CDATA[<p>[...] In your FAQ you mention that the game will have 15 levels. Will there be multiple paths to beating the levels, i.e different elements to draw in certain areas? Or any other additions to really drive the replay value of the title? [...]</p>
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