Back from Frankfurt and a development status

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As we mentioned on facebook yesterday, we had the pleasure of going to Frankfurt for the European Independent Game Awards and win the category of best game design last Friday.
Mikkel, Rune and I (Ole) had packed our suitcases, and left to spend the night at Flemings Hotel in Frankfurt. Honestly we didn’t expect to win, as the game is not out yet, and all the jury had played was a quite buggy build. Anyway, that didn’t matter at all once they announced the winners. We had a great night in the surprisingly fun town of Frankfurt.
Also we had the pleasure of meeting a lot of cool people from the industry and our friends from Ronimo Games.

And now for the more serious part
It’s Monday and we are all back at the office. When we started out on this blog we had the ambition of trying to be as open as we could and tell as honestly about the development as possible. This is easy when things are going good and you are happy to tell what a fantastic place the world is and how much fun it is to be in the games business. However, it turned out to be a lot harder than expected once the development didn’t go as planned, and that is what has happened the last month or so.
Originally we had an internal development deadline planned in September, but as time went it became clear that this was not going to happen, and it was postponed a few weeks. Since then we have had the feeling of being “Almost there…” without being able to actually close it. I guess this is largely due our lack of experience, and there is not much we can do about that other than work our asses off. What we can do is to stay true to our initial ambition of openness, so here is the status:

In terms of development we have stopped. This means we are now only fixing bugs and polishing. If everything goes well, this should be over in the end of this week, and we’ll be able to move on. So if you cross your fingers and send us good thoughts the game will be out soon (we promise…).
Age rating just got back from USK (the German foundation), AGCB (the Australian classification) and PEGI. The funny thing here is that while the germans rated the game  0 (for everyone) and Australia rated the game G (3+), PEGI decided that this should be rated 12+! After some negotiation and adjustments from our side, we are now at a 7+ PEGI rating, and we are fine with that. It is just weird that the spread is so big. I guess the Australians and Germans are just a lot tougher than us.

And then a positive discovery – appearently we hugely underestimated the hours of gameplay. When we test the game, it has taken closer to 5 hours (and often more) to complete, than the 3 hours we originally thought it would take. As gamers we are really happy about that, since we in no way feel the extra playing time is due to excessive repetition or poor judgement from our side. We really believe we have at least 5 hours of compact fun. On the other hand – as “business people” we can’t help but thinking that this is one of the reasons why we couldn’t meet our initial deadline.

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9 comments

January 21st, 2010Kreativiteten er der – hvad med pengene? « Factory Outlet – en blog om spil for voksne

[...] Max & the Magic Marker vinder prisen for ‘Best Game Design til Independant European Game A… [...]

January 13th, 2010Wiinyt » Blog Archive » Max & the Magic Marker klar d. 22 januar + konkurrence

[...] har annonceret at spillet er klar til udgivelse den 22 Januar, dette skete sjovt nok ikke via deres hjemmeside, men via deres  facebook [...]

November 17th, 2009Malouff

Ole Teglbjærg Said:

“In terms of development we have stopped. This means we are now only fixing bugs and polishing. [b]If everything goes well, this should be over in the end of this week[/b], and we’ll be able to move on. So if you cross your fingers and send us good thoughts the game will be out soon (we promise…).”

It has been a week since your last post. Can we get a update?

November 11th, 2009Wiinyt » Blog Archive » Max & The Magic Marker under sidste findpudsning

[...] i WiiWare shoppen og på vores Wii’s? Det har Press Play prøvet at besvare i deres nyeste blog indlæg og det meste er gode nyheder. Selve udviklingen er færdig, der bliver ikke tilføjet mere til [...]

November 11th, 2009Malouff

Besides posting the American release date can you also post when you do submit it to Nintendo of America for Approval?

I almost forgot and you should already know.

I have always been sending PressPlay good thoughts the game will be out soon.

November 11th, 2009 Mikhail Akopyan

Hey Malouff, the adjustments for the 7+ PEGI were very minor and purely cosmetic. They will have no impact on gameplay and will be included in every release. As for the American release date, we’ll post it as soon as we know it.

November 11th, 2009Press Play vinder EIGA ‘09 « Unge Spiludviklere

[...] andet til spillet end igennem priser og awards – og hvis man kan tro på Press Play’s egen blogpost om udviklingen af MATMM kunne det godt tyde på at vi ikke er de eneste. Originally we had an [...]

November 11th, 2009Malouff

“After some negotiation and adjustments from our side, we are now at a 7+ PEGI”

Can I ask what adjustments were done and if these adjustments will affect all regions or just Europe with the PEGI?

Also can you let me know when it is submitted to Nintendo of America?

I can’t after all let you guys know what I think until it gets released in America LOL.

November 11th, 2009Malouff

I liked Ronimo Games Comment.

We didn’t win though, as Pressplay’s soon-to-be-released-on-WiiWare Max And The Magic Marker eventually took home the prize, the bastards!

It was very much deserved so though, as MATMM is looking like it’s gonna be a ton of fun, Gratz!

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