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	<title>Comments on: Almost there&#8230;</title>
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	<link>http://maxandthemagicmarker.com/almost-there/</link>
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		<title>By: Mikhail Akopyan</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-113</link>
		<dc:creator>Mikhail Akopyan</dc:creator>
		<pubDate>Mon, 05 Oct 2009 11:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-113</guid>
		<description>We use an iterative design process.
The levels that that are now in the game were first designed on paper way back when.
Afterwords, the levels were built in the game engine but at this stage they were very rough, with many places a player could get stuck, etc.
Once all of the levels were &quot;in the game&quot;, we began testing and bringing each one closer and closer to completion. By the time this came to an end, the levels were nothing like their paper counterparts.</description>
		<content:encoded><![CDATA[<p>We use an iterative design process.<br />
The levels that that are now in the game were first designed on paper way back when.<br />
Afterwords, the levels were built in the game engine but at this stage they were very rough, with many places a player could get stuck, etc.<br />
Once all of the levels were &#8220;in the game&#8221;, we began testing and bringing each one closer and closer to completion. By the time this came to an end, the levels were nothing like their paper counterparts.</p>
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		<title>By: Malouff</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-108</link>
		<dc:creator>Malouff</dc:creator>
		<pubDate>Fri, 02 Oct 2009 19:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-108</guid>
		<description>Mikhail,

When are we going to get the next The next meet episode?

I can&#039;t wait until you give us a peek at how the puzzles are created, and the principles of design in the game.

Also any hints at what levels you, Kasper Kristensen, and Bo Strandby each created?

I do however remember though that Ole in the &quot;AAAARGHH! Development update!&quot; told me that all the levels were already designed but only in alpha version.

That you guys were just implementing the right graphics, and getting them balanced and polished.</description>
		<content:encoded><![CDATA[<p>Mikhail,</p>
<p>When are we going to get the next The next meet episode?</p>
<p>I can&#8217;t wait until you give us a peek at how the puzzles are created, and the principles of design in the game.</p>
<p>Also any hints at what levels you, Kasper Kristensen, and Bo Strandby each created?</p>
<p>I do however remember though that Ole in the &#8220;AAAARGHH! Development update!&#8221; told me that all the levels were already designed but only in alpha version.</p>
<p>That you guys were just implementing the right graphics, and getting them balanced and polished.</p>
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		<title>By: Mikhail Akopyan</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-107</link>
		<dc:creator>Mikhail Akopyan</dc:creator>
		<pubDate>Fri, 02 Oct 2009 14:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-107</guid>
		<description>I wish I had a release date for you Dirk. However, even we don&#039;t know exactly when the game will hit the shop channel, that is up to Nintendo. It will not be long though, just a matter of weeks.</description>
		<content:encoded><![CDATA[<p>I wish I had a release date for you Dirk. However, even we don&#8217;t know exactly when the game will hit the shop channel, that is up to Nintendo. It will not be long though, just a matter of weeks.</p>
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		<title>By: Dirk</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-106</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Fri, 02 Oct 2009 12:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-106</guid>
		<description>@Malouff:
I don&#039;t want to now what other games are in the shop channel this week, I want to hear that Max is coming out :-P

Hopefully it is coming next week. ;-)</description>
		<content:encoded><![CDATA[<p>@Malouff:<br />
I don&#8217;t want to now what other games are in the shop channel this week, I want to hear that Max is coming out <img src='http://maxandthemagicmarker.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
<p>Hopefully it is coming next week. <img src='http://maxandthemagicmarker.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Malouff</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-105</link>
		<dc:creator>Malouff</dc:creator>
		<pubDate>Thu, 01 Oct 2009 13:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-105</guid>
		<description>Dirk,

EU is getting these games this week.
1.  Super Empire Strikes Back for the virtual console.
2.  Art Style: INTERSECT for DSiWare
3.  &quot;Aha! I Got It!&quot; Escape Game for WiiWare</description>
		<content:encoded><![CDATA[<p>Dirk,</p>
<p>EU is getting these games this week.<br />
1.  Super Empire Strikes Back for the virtual console.<br />
2.  Art Style: INTERSECT for DSiWare<br />
3.  &#8220;Aha! I Got It!&#8221; Escape Game for WiiWare</p>
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		<title>By: Dirk</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-104</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Thu, 01 Oct 2009 09:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-104</guid>
		<description>That means today you are ready and tomorrow we can grab it over the shop channel in europe? *Dreaming*</description>
		<content:encoded><![CDATA[<p>That means today you are ready and tomorrow we can grab it over the shop channel in europe? *Dreaming*</p>
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		<title>By: N.Alperson</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-97</link>
		<dc:creator>N.Alperson</dc:creator>
		<pubDate>Tue, 29 Sep 2009 19:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-97</guid>
		<description>A contest would be cool and I agree with Malouff it doesn&#039;t HAVE to be anything fancy. I&#039;m sure you guys have some concept art laying around that no one has seen. As for signatures personally I don&#039;t really care about things like that.</description>
		<content:encoded><![CDATA[<p>A contest would be cool and I agree with Malouff it doesn&#8217;t HAVE to be anything fancy. I&#8217;m sure you guys have some concept art laying around that no one has seen. As for signatures personally I don&#8217;t really care about things like that.</p>
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		<title>By: Malouff</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-96</link>
		<dc:creator>Malouff</dc:creator>
		<pubDate>Tue, 29 Sep 2009 17:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-96</guid>
		<description>Mikhail if Lasse does not have the time you could still do things like exclusive still images from the game or use artwork already around the office like the posters seen in the background on the videos.

Also digital distribution would be the fastest and cheapest form of a prize.

You could even digitize signatures of the PressPlay team on the artwork.</description>
		<content:encoded><![CDATA[<p>Mikhail if Lasse does not have the time you could still do things like exclusive still images from the game or use artwork already around the office like the posters seen in the background on the videos.</p>
<p>Also digital distribution would be the fastest and cheapest form of a prize.</p>
<p>You could even digitize signatures of the PressPlay team on the artwork.</p>
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		<title>By: N.Alperson</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-95</link>
		<dc:creator>N.Alperson</dc:creator>
		<pubDate>Tue, 29 Sep 2009 17:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-95</guid>
		<description>Congrats! Looking forward to hearing about it.</description>
		<content:encoded><![CDATA[<p>Congrats! Looking forward to hearing about it.</p>
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		<title>By: Mikhail Akopyan</title>
		<link>http://maxandthemagicmarker.com/almost-there/comment-page-1/#comment-94</link>
		<dc:creator>Mikhail Akopyan</dc:creator>
		<pubDate>Tue, 29 Sep 2009 16:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://maxandthemagicmarker.com/?p=588#comment-94</guid>
		<description>A contest you say... that&#039;s a good idea, Malouff. I don&#039;t know if Lasse has the time or energy to do extra work right now though. Perhaps in the near future we&#039;ll do something like that. It could be fun.

As for our goals, I&#039;ll let you know in two days time ;)</description>
		<content:encoded><![CDATA[<p>A contest you say&#8230; that&#8217;s a good idea, Malouff. I don&#8217;t know if Lasse has the time or energy to do extra work right now though. Perhaps in the near future we&#8217;ll do something like that. It could be fun.</p>
<p>As for our goals, I&#8217;ll let you know in two days time <img src='http://maxandthemagicmarker.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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