AAAARGHH! Development update!
The development of the pirateworld is now taking shape and it’s looking and sounding great.
The first two levels in the world are now playable on the Wii and they feel really good. In addition Analogik has made a truly amazing pirate song to set the mood. We’ll make a player on the blog, so you can hear it, first thing monday morning.
So prepare yourself to guide Max through a world of wooden legs, treasure maps, skulls, parrots, wooden rafts, cannons, rum, and everything else that goes with the pirate lifestile.
Have a nice weekend!


4 comments
September 1st, 2009Malouff
I meant to say Asger not Analogik in my above post.
September 1st, 2009Malouff
Ole,
Thank you for the update.
I was however wondering if you hit the target this game said it was aiming at?
“We are aiming at making 15 levels making for about 3 hours of game play for the medium gamer.”
Also, did Analogik get his chance to create some levels when Mike had the flu?
August 31st, 2009
ole
Hi Malouff,
To be more precise we actually have all the levels designed, and playable on the wii already, but only in alpha version.
So when we say we have two more levels, it means we have implemented the right graphics, and they have been balanced and polished.
/Ole
August 28th, 2009Malouff
Ole Teglbjærg thank for this update.
It is also good to hear that the first two levels in the world are now playable on the Wii.
This of course would also imply that there are more level designs on your PC that need to be touched up to be playable on the Wii.
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