2nd update on updates

Today we have released a new patch to the PC and Mac versions of Max & the Magic Marker – available now on the updates page.

It fixes many bugs and we really think it plays a lot better than the previous. We hope you all will download and enjoy the patch from our update site and again we apologize for the inconvenience that it may have caused!

Please keep on reporting bugs (if you see them) – it is valuable to us and the quality of the game.




New Demo

As our friends on facebook already know, we have made a new demo.
Some people found the first one too hard, so this time the plan is to start easy and take it from there.  We hope you like it…



Max up your website
If you are the proud administrator of a homepage on the World Wide internet Web, and you would like to have Max running on it, please let us know. We would be more than happy to let you host the demo too.
If anyone would like to get a stand-alone version of the demo, go get at www.maxandthemagicmarker.com/maxdemo/max_demo_pc.zip.
ENJOY!




D2D Vision Award… and the long awaited European update!

This has been a great week! We were nominated for the sponsorprize at IGF, the D2D Vision Award, and to our big surprise we won it!
We really had no expectations when we sat down at the award ceremony. The other nominees were some pretty impressive titles – Nyxquest, which is already out, Joe Danger which is just amazing, and of course everyone’s darling Super Meat Boy. But Max came out on top!

Anyway we were lucky enough to be seated at the ceremony at the same table as our friends from Playdead who are making the amazing black/white game Limbo. We reside in the same building and eat lunch with them pretty much every day, so this was “just” another day at the office until the awards started coming. Limbo was nominated in the main categories of “Best Visual Design” and “Technical Excellence”, and much deserved they won both – it is an awesome game! Then it was our turn, and as mentioned we were victorious and then everyone was happy. We had a great night in San Francisco celebrating. This was truly a great day for Pilestræde 45, and for Danish game development in general. Hoorray!

The European Update
And then more good news: Finally we have an update ready for the European WiiWare version.
As some of you have noticed, there were a few bugs in the initial European version. They have been addressed and we apologise for the annoyance they may have caused. Please update your version through WiiWare and enjoy!




Out on WiiWare in the Americas!

Like so many Europeans before him Max has travelled West in search of new frontiers, gold and glory. And today he finally reached his destination arriving on WiiWare in the Americas. The game can now be purchased from connected Wii’s all over the continent.

Max and all of us here at Press Play thank all our American followers for your awesome dedication and patience. We really hope you will enjoy the game!

Now go shopping :-)




IGF D2D Vision Award & Talent of the Year!

This is a bit late, but we have been terribly busy getting ready for the US release on March 8.

Anyway, last friday we had the honour of recieving the award for Talent of the year at the Danish Game Awards. Mikkel and Lasse were attending the show, and as far as I know they had quite a night.

Also Max & the Magic Marker is nominated for the IGF, D2D Vision Award. We are very proud of this, as the competition is pretty impressive. The winners will be announced at the GDC on March 11.

Wish us luck!